Mission Description

Mission Type: Tavar Mission

Mission Name: Hitch And The Three Investigators

Mission Giver: Kids

Mission Start: In 026 at SC Magalan Map

Mission Walkthrough

"The kids: Justin, Petra, and Bobby, want to discover who messed up the hut belonging to Hitch from the Fort."

No one in particular will commission this mission for you. You will discover its details by visiting the locations in The Fort.

People of the drama:

  • Justin - kid, leader of the Children's Dedective Club, you meet him running around The Fort and investigating.
  • Petra - kid, a member of the Dedective Club, will talk to you alone in the Healer District and ask you to follow her to investigate what she discovered near Hitch's house in Living Quarters.
  • Bobby - kid, a member of the Dedective Club, will ask you to look after the "evidence" of the bottles by the pond near Chloe's Bar.
  • Hitch - A Berserker living in Living Quarters who complains that someone is causing trouble at his home while he is away.
  • Fenris - the manager of The Fort, who suspects children of evil deeds and wants to restore order.
  • Striker - the guard at the gate, kind and obliging, showed you around The Fort, and he will turn out to be a villain.

Drama locations:

  • Hitch's House - in the Living Quarters, near the gate.
  • Dedective Club - a shed in the Trade District, near the merchants, when you are visiting The Fort, it is empty and nobody is there. Three children will appear there as the action unfolds.
  • Pond - next to Chloe's Bar.
  • Fenris House in the Healers District.
  • Gate to The Fort

025

The Fort - Living Quarters

The action begins when you arrive at The Fort and while exploring it you end up at Hitch's House in Living Quarters [025].

NPC Hitch Talk to Hinch about his problems.

024

The Fort - Healer District

NPC Petra

Most often, you will meet Petra at the entrance from Living Quarters to Healer District, he will come to you and talk to you.

💬 "Of course."

Petra want to show you something, follow her to [025] Hitch House.

Follow Petra Mission Walkthrough

Now you have to wait for a time, a day or two.

026

The Fort - Trade District

Detective Club

After a while, as you walk past the Dedective Club in the Trade District, you will see three children talking about something.

Do not talk to them, stand at a distance and listen to what they are talking about.

After the conversation, the children will run out and won't want to talk to you just yet.

You have to wait a day or two again.

026

Detective Club

Wait one two days and you will again see three children at the Detective Club talking about something. Hear what they are talking about.

When they stop talking.

NPC Justin talk to him.

💬 "I have no idea what you're talking about."

💬 "Of course. How can I help?"

ELEX II Destruction decreased

Destruction Decreased

Justin will give you Mission Item Striker's Notebook.

Read Striker's Notebook

After reading Striker's Notebook, you have two options:

  • "Good Ending" - Tell Justin the truth about the contents of Striker's Notebook.
  • "Bad Ending" Lie to Justin about the contents of Striker's Notebook.

Good Ending

💬 "It says that Striker left a surprise in Hitch's hut."

This version lead to:

Justin wants me to rat out Striker to Fenris.

Take Striker's Notebook to Fenris

Tell Fenris That The Children Are Innocent Mission Walkthrough

I told Fenris that the kids had nothing to do with the mess in Hitch's hut. He was very grateful for the information. I need to tell the kids to go and see Fenris.

Fenris is pleased and tells you to go back to the children and invite them to a meeting.

Return to Justin

NPC Justin

💬 "About Striker's Notebook"

Item Business Card

+200 EXP

When you return to Fenris later, you can see him praising the children.

(The End)

Bad Ending

💬 "There's nothing interesting in here. (Hide the truth)"

"Hitch And The Three Investigators Mission" is canceled.

Find A Taker For Striker's Notebook Mission Walkthrough

Go to Hitch and give Striker's Notebook to him.

(The End)

Mission NameGiverMapLocWalkthrough
12 Hitch and the Three InvestigatorsJustinSC026Walkthrough
12.1 Tell Fenris that the children are innocentJustinSC026Walkthrough
12.1.1 Guard the old bottlesBobbySC027Walkthrough
12.1.2 Follow PetraPetraSC024Walkthrough
12.2 Find A Taker For Striker's NotebookJustinSC026Walkthrough

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